Tahujoe Newbie
Joined: 13 Oct 2007 Posts: 5
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Posted: Fri Oct 23, 2009 6:17 am Post subject: Exhaustive 4.0.3a Guide |
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I will describe each skill and what is needed. If something is used in more than one skill IT WILL BE REPEATED (unlike other guides).
Contents:
Basic Needs
Mining
Masonry
Smithing
Woodcutting
Woodworking - TOOLS
Hunting
Tailoring
Farming - PATHS
Alchemy
Archery
Combat
Religion
Boating
Mounts
Territory - Flags, Totems, and Doors
Basic Needs
Thirst
Find a water source. You can directly drink from rivers, lakes, and oceans by right clicking. If you have a vessel (tailoring, masonry, or woodworking) you can right click that while next to any water source to fill it and right click it again to drink.
Hunger
For hunger you need to aquire food. Either meat (hunting) or veggies (farming or find a wild plant and double click). Right click the food while it's in your inventory.
Inventory and Equipment
To pick up or drop ANY item, double click it. Ctrl+double click to move up to 15 at a time. Equipment can be equiped or unequiped by right clicking.
Storage containers, including bag type (equipment) and box type, are opened by right clicking. Box types must be faced and bag types must be in your inventory. You can move items one by one by clicking and dragging or you can move stacks of 15 by holding ctrl while clicking and dragging. Carts are pulled by clicking and dragging from the cart to yourself.
Mining
For mining you need an equiped pickaxe. Picking up is accomplished by double clicking an item on the ground. Equiping is accomplished by rightclicking from the inventory.
Now find a deposit (boulder, metal, clay, sandstone, hazium). Face it and doubleclick it.
Note: Sandstone bricks are currently bugged.
Note: Hazium requires a mining skill of 30.
Masonry
For masonry you need 3 tools: Hammer, Chisel, and Straight edge. You also need three resources: Stone (Mining), Clay(Mining), and Dirt. Stone and Clay can be mined. Doubleclick the ground with a shovel equipped to dig up dirt.
You will need to turn your stones into bricks for most things. Equip a chisel by right clicking from your inventory, swap hands with either button labeled "swap hands," and equip a hammer. Right click stone in your inventory.
You will need tar for most things. No tools are needed for this. Go to the skills tab and click on the masonry tab. Find a water source (unfrozen water, well, fountain) and doubleclick the first thing in the masonry tab: Tar. You will make 1 or 2 tar and take up 1 clay and 1 dirt every time you make tar.
For building you will need a straight edge equiped (by rightclicking from inventory). Go to the skills tab and click on the masonry tab. Right click anything in this tab to tell what materials are needed. Doubleclick to build it. Most things will be built in your tile. Bridges will be built in front of you on water.
Note: There are 2 items that do not appear in the masonry tab: Fortified Brick Walls and Cobblestone. For these you will need to doubleclick an existing brick wall or path, respectively. The fortification takes 1 tar and 3 bricks. The cobblestone takes 2 bricks.
Smithing
For smithing you will need tongs (you may need to pray at an altar for this) and a hammer. You will also need a forge for everything and an anvil for most things. Metal ore (Mining), hazium ore (Mining), and sand are the raw materials used in this skill.
To smelt you need fuel (log, board, charcoal) and equipped tongs (right click tongs in inventory). Right click the forge to light it. Go to the skills tab and while next to the forge there will be a Forge tab. Click it. Double click the bar or product to make it. Metal requires metal ore. Hazium requires hazium ore. Hazium crystal requires hazium bars (and may be used later in magic). Glass requires sand, which is dug up from the turf of the same name. Bottle requires glass and are used in alchemy.
Everything in the smithing tab (under the skills tab) requires a hammer equipped. Only 4 things can be made without an anvil: Cauldron (used in alchemy), barred wall, barred gate, and anvil. Right click anything in this tab to tell the resources required to make it. Double click to make. Poles are made from this tab.
Woodcutting
Woodcutting requires a hatchet equipped (by right clicking it from your inventory).
To get a log, face a tree and doubleclick it. Each tree has 15 or 25 logs.
To get boards, right click logs in your inventory. Each log will make 1, 2, or 3 boards.
Woodworking
Woodworking requires either a hammer or knife, depending on the item. Woodworking uses logs (woodcutting), boards (woodcutting), nails (smithing), and rope (tailoring).
Equip the required tool (everything from tether post up requires a hammer, from pipe down requires a knife) by rightclicking it in your inventory. Go to the skills tab, and click the woodworking tab. Right click anything to tell what materials it needs. Double click to make.
Note: All tools except for tongs are made with a knife from one or more board in this tab.
Hunting
For hunting you will need a knife, a needle and spool, a bowl (masonry), a brush, and a tanning frame (woodworking). Hunting uses fur, skin, thread (tailoring) and rope (tailoring).
To get fur or skin, kill anything that isn't undead (combat). Equip your knife (by right clicking it in your inventory) and right click the corpse. If you want to know your progress and whether you succeed or fail, go to the Gathering tab.
Note: Meat is edible raw.
Note: Sty and Peek give phluf (tailoring) instead of fur.
To get leather, take fur or skin to a tanning frame. Double click the tanning frame. Equip a brush. Make a bowl of tannin by filling a bowl with water (right click next to any water source) and dragging any seeds (found by doubleclicking wild plants) to the bowl of water. Double click the fur twice.
To make products, go to the skills tab and click the hunting tab. Equip a needle and spool. Right click anything in the tab to tell what materials it needs. Double click to make.
Tailoring
For tailoring you will need a carding tool and a needle and spool. You will need phluf (farming, hunting, wild).
To make thread, equip a needle and spool (right click from inventory) and swap hands using either swap hands button. Equip a carding tool. Aquire phluf by getting it from another player, farming it, getting lucky with wild phluf, or skinning a sty or peek (hunting). Right click the phluf while it's in your inventory.
To make products, equip a needle and spool. Go to the skills tab. Go to the tailoring tab. Right click to tell what something needs. Doubleclick to make.
Note: You can dye clothes in your inventory by ctrl+right clicking them.
Farming
For farming you will need a shovel and hoe. You will need seeds, which are found by doubleclicking wild plants.
PATHS are necessary to farming. Doubleclick ground with your shovel equiped (right click from inventory). Pick up the dirt (doubleclick); you only need one per tile. Drop the dirt (doubleclick from inventory) where you want to make the path. Right click the dirt while your shovel is still equiped to pack it down into a path.
Farm plots require you to have a hoe equiped. Double click on a path to plow it.
Planting needs the shovel equiped again. Stand over a farm tile. Go to skills tab. Go to Farming tab. Double click the crop you have seeds for.
Note: Planting in fall or winter will cause your plants to die before you can harvest.
To harvest crops, double click them.
Alchemy
For alchemy you need no tools. You need breakdown counter (woodworking), cauldron (smithing), bucket (woodworking), bottles (smithing), a source of water, and raw forms of the elements required to make your potion.
To make pure elements you need a breakdown counter and 3 raw forms of the element. Go to skills tab. While next to a breakdown counter, a breakdown tab will appear; click it. Doubleclick the element you want to make.
To make a potion, you need a cauldron and a bucket of water (right click the empty bucket from inventory while next to a water source). Right click the cauldron with the bucket of water in your inventory. While not necessary to complete your potion, the skills tab will have an Alchemy tab while next to the cauldron. You can right click anything in here to tell what pure elements you need to make that potion. Right click elements in your inventory to add them to the cauldron. If you mess up, right click the cauldron to empty it. Doubleclick the cauldron when you're done to empty it into bottles.
Archery
For archery you need a bow and arrows DIRECTLY IN YOUR INVENTORY.
Go to the combat tab. While your bow is equiped, there will be a bullseye button. Click it to fire an arrow in the direction you are facing.
Note: You cannot fire an arrow in full plate armor.
Combat
Combat is carried out almost entirely in the combat tab.
To attack, click the first button which looks like a swinging sword.
To defend, click any of the next three buttons, being dodge, block, and parry, respectively.
To spar, click the "Duel Someone" button. Select the person you want to duel from the list. Once they accept, you can start attacking eachother. At the end of the duel your HP and your opponent's HP will be reset and the loser will be bleeding for a short period of time.
Religion
Religious actions take place at an altar, which is made through masonry.
Pray - Praying sends a message to your race's god(s). You can ask for anything from tongs to increased stats. You can also offer non-physical things or pledge to offer things later through prayer.
Offering - Offering lets you pick one object from your inventory and offer it to your god.
Boating
For boating you will need either a rowboat or canoe (identical!) and two paddles. All of this is made with woodworking.
Double click a boat to enter/exit it.
You can only move boats if you have a paddle equipped in both hands. Right click in inventory to equip and click either swap hands button to move your mainhand paddle to your offhand.
Mounts
For riding mounts you will need a harness. Harnesses are made through hunting.
While facing a harnessed animal and with your inventory open right click the harness in your inventory.
Right click the harnessed animal you're facing to remove the harness.
Doubleclick a harnessed animal to get on or off.
Right click a tether pole (made through woodworking) while riding a mount to get off and tie your mount to the pole.
Territory
Flags
Flags are made via tailoring. To place a neutral flag, right click the flag item while it is in your inventory.
To capture a neutral or race flag or to neutralize an opposing race/guild's flag, double click it.
To spawn NPCs, SINGLE right click a RACE flag that matches your race. For humans, that's blue. For Orcs, that's green.
Note: Guild flags are white.
Note: While you -can- use other races' race flags to spawn NPCs, they will be immediately hostile towards you and will not follow your instructions.
Totems
Totems are made via woodworking.
Totems are activated/deactivated by right clicking.
You can add another person to be able to use a totem by ctrl clicking it and entering their KEY.
Doors
Doors are made through either woodworking or masonry.
They are opened and closed by left clicking.
If they are closed, they can be locked and unlocked by right clicking.
Ctrl clicking will allow you to add another person via KEY to be able to lock or unlock the door. |
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